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Entry information:
Allegro.cc user ID#: 4373
Name: Rodrigo Braz Monteiro (aka ArchMage ZeratuL)
Game name: Bunkermaster
Rules implementation:
 - Survival: The game forces you to advance against an enemy that's always stronger, in the middle of a battlefield. The only way to survive is to attack.
 - Classic: Game is controled with 4 directions, 2 primary keys and 2 auxiliary keys, NES style
 - Randomness: Nearly everything is randomly generated. Terrain, building placement, game events, particle generation
 - Dichotomy: Red army vs Blue army.
 - World map: There is a (actually useful) minimap on the topright corner
Compiling tips: See COMPILE NOTES below
Win32 binaries+source: http://files.cellosoft.com/zeratul/bunkermaster.zip

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"Bunkermaster"
By ArchMage Zeratul (Rodrigo Braz Monteiro)
http://zeratul.cellosoft.com


NOTICE:
You can download the game binaries from http://files.cellosoft.com/zeratul/bunkermaster.zip




- ABOUT -

This game was hacked together for Speedhack 05 contest.
Tools used in the development of this game:
- Microsoft Visual Studio 2003
- Adobe Photoshop CS2
- Nero Wave Editor



- CREDITS -
Programming: Rodrigo Braz Monteiro
Graphics:    Rodrigo Braz Monteiro
             Watch tower by Oblisk
             Modification on flagpole by jfs
Sound:	     Picked from several sources by Oblisk
             Flamethrower sound recorded by jfs
Music:       Picked from several sources by Oblisk
Testing:     Oblisk
             Malakith
             jfs
             Marcello Bastea-Forte
             Toasty
             


- COMPILE NOTES -

I used the following libraries:

- Allegro 4.2-b4
- FBlend 0.5-beta1 (Available from http://sourceforge.net/projects/fblend/)
- DUMB 0.93 (Available from http://dumb.sf.net/)

It compiles fine under MSVC 7.1 and MingW (using gcc 3.2.8 - though it gives lots of warnings)
I'm including the project for VC 7.1 and the makefile for mingw, but it should be easy enough to compile anywhere.
